﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class FinalLevelPanel : BasePanelUI
{
    public Button mainBtn;
    public override void BtnEvent()
    {
        base.BtnEvent();

        mainBtn.onClick.AddListener(() =>
        {
            SoundManager.Instance.PlayAudio(SoundType.Click.ToString(), false);
            GameCtrl.Instance.levelPanel.Show();
            Hide();
        });
      

       
    }
}
